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Cubemen 2 Steam launch a huge success!

We finally made it and launched Cubemen 2 on Steam, and the launch week was a huge success for us.

Cubemen 2 out sold Cubemen 1 for the same launch period and the user feedback has been AMAZING. We have also had some awesome levels created from the Community, over 600 so far!

We also pushed out 3 updates in the last week, including bug fixes, tweaks and new features based on customer feedback, like the ability to choose your Cubemen colours for single player game modes.

So now that Steam is out of the way, we are hard at work finishing off our iOS and Mac App Store versions and hope to have them ready for submission very soon.

We are also working on new content including:

  • A second defense campaign
  • More skins and themes
  • In-game Chat for the MP game lobbies
  • More MP team options like 2v4 and 1v5
  • and lots more….

We look forward to getting these new features out to you and are super excited to have new iOS and MAS players coming on board soon.

That’s it for now… happy Cubemen-ing đŸ™‚

So close to Steam launch, we can smell it!

With only a handfull of days to go before we finally launch Cubemen 2 on Steam, panic and stress starts to set in as it becomes a mad rush to fix final bugs, prepare marketing material and press release information, get the website finished and somewhere in all of that, remember to eat and breathe.

It’s been a crazy development cycle with an awesome amount of feature creep and over a solid month of focused beta testing, but if there is anything we have learnt from years of making games is that the second a title is released, some clever users always start finding bugs.

So we are looking forward to a few weeks of little sleep, high pressure and mixed joy and frustration that is the essence of release week… and we can’t think of anything else we’d rather be doing!

Bring it on….